local CLASS = {}
 
CLASS.DisplayName = "Raider Shotgunner"
CLASS.RawName = "Raider_Shotgunner"

--CLASS.PlayerModel = "models/player/t_guerilla.mdl"
CLASS.PlayerModel = "models/player/Group03/male_03.mdl"
 
CLASS.Base = "Base_Shotgunner"
 
function CLASS:Loadout( pl )
	pl:Give("weapon_mad_m3")
	pl:Give("weapon_mad_glock")
	pl:Give("tool_hacker")
	pl:GiveAmmo(56, "Buckshot")
	pl:GiveAmmo(80, "Pistol")
end
 
player_class.Register( "Raider_Shotgunner", CLASS )